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Upstream sync #555
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Upstream sync #555
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… component boolean. (#26734) * Update DamagePopupSystem.cs * Update DamagePopupSystem.cs * Add ability to allow or deny type change via component bool
Update CCVars.cs * Fixes one file format inconsistency. * Adds missing </summary> closing tag.
Make baseball bat crafting harder
Co-authored-by: deltanedas <@deltanedas:kde.org>
Phone Webedit Ops Original PR author forgot about mindshields for making status icons shaded. This can be done with other antag icons as well, I remember people mentioning revs being able to see each other in the dark was lame.
* SapAndSyrup * centrifug * morewatervapor * whyisitnotpushing * nymphs * lessrealmorefun
- If the client tries to call ShowAlert while applying gamestates (e.g. initialising an entity) then this will cause problems. I need to double-check the initial PR before I'd be comfortable with this being merged.
* Add new fire sprite for mice that fits them better * Add the sprite change to rats as well * Moffroach and hamsters now also have more fitting fire sprites * made the meta.json easier to read
…26763) Allow walking over glass shards and D4 Co-authored-by: Plykiya <[email protected]>
Removed `Moving` anom behavior
Fix watercooler visuals
Co-authored-by: PJBot <[email protected]>
* add * invalid
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