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Upstream sync #499
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Upstream sync #499
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* fix(seizures): remove seizures from the game * Reduced animation time to 2 seconds
* loc * per review * Update Content.Client/MassMedia/Ui/ArticleEditorPanel.xaml Co-authored-by: Nemanja <[email protected]> --------- Co-authored-by: Nemanja <[email protected]>
…tart (also lobby music not looped anymore) (#25530) * fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) * refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished. * refactor: incapsulated info on current lobby track in simple record * refactor: fixed inconsistent naming between song and soundtrack for lobbymusic * refactor: xml-doc for LobbyPlaylistChangedEvent * fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed --------- Co-authored-by: pa.pecherskij <[email protected]>
* feat(inventory): Add secondary quick-remove star * style: Fix end of file newline * feat(inventory): Change secondary smart-equip star to silver star * feat(inventory): Decrease secondary quick-equip star luminosity to better match the primary
cleanup chairs.yml not sure if i did this correctly
Librarian drip Co-authored-by: Plykiya <[email protected]>
Prediction for puddle and spillable examines
* Make itemslots more verbose with AME proof of concept. * Remove unnecessary [DataField] strings and use null coalescing in whitelist checks. * Change optional popup fields into LocId.
Co-authored-by: PJBot <[email protected]>
* patch QSI exception * fuck don't die
Revert "Make galoshes obtainable and slowing you (#25484)" This reverts commit 6568737.
* Add shuttle interior drawing back Just do it per-tile she'll be right, at least it's done with 1 draw call. * Revamp shuttle console * Bunch of cleanup work * Lables sortito * dok * Pixel alignment and colours * Fix a bunch of drawing bugs * Shuttle map drawing * Drawing fixes * Map parallax working finally * weh * Commit all my stuff * mic * deez * Update everything * Xamlify everything * uh * Rudimentary blocker range * My enemies have succeeded * Bunch of changes to FTL * Heaps of cleanup * Fix FTL bugs * FTL * weewoo * FTL fallback * wew * weh * Basic FTL working * FTL working * FTL destination fixes * a * Exclusion zones * Fix drawing / FTL * Beacons working * Coordinates drawing * Fix unknown map names * Dorks beginning * State + docking cleanup start * Basic dock drawing * Bunch of drawing fixes * Batching / color fixes * Cleanup and beacons support * weh * weh * Begin pings * First draft at map objects * Map fixup * Faster drawing * Fix perf + FTL * Cached drawing * Fix drawing * Best I got * strips * Back to lists but with caching * Final optimisation * Fix dock bounds * Docking work * stinker * kobolds * Btns * Docking vis working * Fix docking pre-vis * canasses * Helldivers 2 * a * Array life * Fix * Fix TODOs * liltenhead feature club * dorking * Merge artifacts * Last-minute touchup
remove doafter from toggling your own internals
* Fix FTLToDock - Removed Enabled coz unneeded really. - Fixed SetCoordinates call that got dumped at some point oop. * Fix this docking check
Co-authored-by: Plykiya <[email protected]>
Didn't account for UI scale properly I love transforms.
Also fixed some other stuff I noticed.
* content * catwalks * fix fucking icons * finish PR * +1 room * fix
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