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Upstream sync #492
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Merged
Upstream sync #492
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Turns out this is not what serverid was for... i guess you can find server familys with this so im not gonna remove it. Best we get for server name is the admin logs server name.
* Panic bunker fix I admin * tired
* Implemented contents display for dispenser UI * Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs Co-authored-by: Nemanja <[email protected]> * Resolve the netent into a euid first --------- Co-authored-by: Nemanja <[email protected]>
OnPiecePressed
* add * thin spaces * update
* add missing spacepen poster adds missing spacepen poster * Update meta.json --------- Co-authored-by: Ed <[email protected]>
* Update kudzu.yml * Update living_light.yml * files * Update flora.yml * Update kudzu.yml * bul * Update kudzu.yml * Update living_light.yml * bullet immune
Validate that job and antag prototypes can actually be set in character profiles, rather than just checking if the prototype exists. Make preferences system just call existing validation code when loading prototype from database, instead of some hacked-together stuff. Also I made the character profile validation logic take dependencies in via parameter because fuck resolves.
Everything can read (kinda)
* Initial commit * Remove damage from cuffs entirely * Changed from Action uncuffing cooldown to UseDelay cooldown * Minor merge conflict fix * Edit the actual correct line * Submodule fix
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
Injector status UI cached values Co-authored-by: Plykiya <[email protected]>
Co-authored-by: Kit0vras <[email protected]>
# Conflicts: # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Resources/Prototypes/Catalog/VendingMachines/Inventories/janidrobe.yml # Resources/Prototypes/Datasets/Names/fortunes.yml # Resources/Prototypes/Entities/Clothing/Shoes/specific.yml # Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json # SpaceStation14.sln
swapped icons for crates
nt balloon surprised one didn't exist already
* handheld * Update meta.json * Update meta.json * Update cargo.yml * research * add to borg * bruh * borg to T2 * fix
* Added Plasma and Uranium Windoors, plus uranium directional windows * I forgor the locked proto's too ;-; * Skill issue, forgot to remove something that was a test * Please dear git tests, let me sleep (ShardGlassRUranium indeed does not exist) * No more static prices for windows/windoors * I wish I knew how to run the tests locally ;-;
* Whisper bleed update v3 * missed a few * Add bleeding message to health analyzer. * Fix bleed notification not updating. * Apparently this either doesnt exist
* Adjusts wallmount arcs and partially fix nanomed issues * wall closets * Guess it wants this * Adjust arc to 175 --------- Co-authored-by: Jeff <[email protected]>
* Minor test fixes c * fix?
No reform, zombie nymphs
* Added salt to ore.yml Added salt to ores.yml Added salt walls to asteroid.yml Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml Added OreSalt to biome_ore_templates.yml Added salt to guaranteed salvageLoot in salvage_loot.yml Added salt entry under salvage-magnet-resources in salvage-magnet.ftl Added WIP sprites for salt. * Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml Fixed salt not being grindable due to using an incorrect reagent name Added salt to ore.rsi/meta.json and rock.rsi/meta.json * Added chlorine to the list of solutions salt gives when used in the grinder. * Gave salt ore and salt rock overlay unique sprites. * Added raw salt to materials/materials.ftl Updated SaltOre definition in ore.yml to have RawSalt under materialComposition * Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
initial commit
Kirillcas
approved these changes
Feb 27, 2024
Kirillcas
approved these changes
Feb 28, 2024
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