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Upstream sync #447
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Upstream sync #447
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* Buzzing moth * Update speech_emotes.yml
* marathon update * forgor cameras
Co-authored-by: deltanedas <@deltanedas:kde.org>
* saltern update * name --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix ssd indicator
* clarity? * h * bleeeurgh * review ass --------- Co-authored-by: metalgearsloth <[email protected]>
- Probably confusing if you're not familiar with nentities - if I need the clientside uid for debugging I can just open VV and it's immediately there on first page.
added warning state for AME
* small patch * fix * remove garbage * fix * moved to shared events * fix * LocId --------- Co-authored-by: metalgearsloth <[email protected]>
Bottom text
* adds prototypes for airlock assemblies for other doors * fix tests
…age (#24586) * Initial commit, requires server restart to take effect * Exposes callbacks directly instead, takes effect immediately * Cleaned up control flow, swapped cvar for client customization * Switched to int, dictionary of callbacks, migration * Update Content.Shared/Preferences/SpawnPriorityPreference.cs * krunkle stan --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* Adds Visitor role and ShowInIdCardConsole property * Add visitor to Agent ID card * Fixes yaml test * Fixes based on feedback * Fixes based on feedback
* Space lube now makes you slide * review * oh lord he slippin --------- Co-authored-by: metalgearsloth <[email protected]>
* Binary Key 4-2 TC * Added Binary Key into RD Locker * Change from ID to Entity * Reverts back to ID * Found the Actual ID
* The zombie virus now cures paraplegia. * no wheelchairbound anymore
All the engineering numbers are complete unusable garbage and it's apparently completely impossible to properly set up power on some maps. This is a band-aid fix (and apology to all engineering players) until somebody fixes this shit properly.
* comit * comit2 * little more range * review --------- Co-authored-by: metalgearsloth <[email protected]>
-Electrocutions now happen using how much power there is rather than how much is being used.
* Fix tests PJB don't look no shed * weh
* Cleanups PolymorphSystem * forgot this * Nah * Fix test --------- Co-authored-by: metalgearsloth <[email protected]>
* inital * fikss * nuh uh
This is literally it Ayup
* Can't slide under fences anymore * Small mobs can't pass instead
This standardises it with audio and whatever. Me when I sprinkle nullchecks everywhere. Was 50/50 on making new non-nullable methods but figured it would bloat too hard and you can't access strings by .Value anyway.
fix popup spam on invalid door Co-authored-by: deltanedas <@deltanedas:kde.org>
* Reduced motion toggle disables screen shake * Actually, screen shake is its own slider instead * Cache screen shake intensity cvar
Co-authored-by: SonicHDC <[email protected]> Co-authored-by: Morb0 <[email protected]> Co-authored-by: lzk <[email protected]> Co-authored-by: Krosus777 <[email protected]>
# Conflicts: # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Server/Power/Generator/GeneratorSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Objects/Misc/paper.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/centcomm.rsi/assembly.png # Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/assembly.png # Resources/Textures/Structures/Doors/Airlocks/Glass/glass.rsi/assembly.png # Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/assembly.png # Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/assembly.png # Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/assembly.png
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