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Upstream sync #443
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Upstream sync #443
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* added signal control to portable generators * added documentation * Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs * added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype * made GeneratorSignalControlComponent nicer * implemented auto-revving * added back necessary dependency * can't send do-after event manually * repeat now works with auto revving * fixed * removed vv * stopping generating when it is revving now makes it stop revving * Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs Co-authored-by: Kara <[email protected]> * used resolve instead of TryComp --------- Co-authored-by: Julian Giebel <[email protected]> Co-authored-by: Kara <[email protected]>
* Fix not finding ItemToggleComponent * Simplified
Fill level visuals for water bottle inhands
* Actual tastebuds yup * Grape Soda, can't forget them too Grape Soda, my beloved
Co-authored-by: Kevin Zheng <[email protected]>
Fixed pressing shift cancelling ghost follow
* destructible jug * destruction * Update Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml --------- Co-authored-by: metalgearsloth <[email protected]>
* Delete Resources/Maps/aspid.yml * Delete Resources/Prototypes/Maps/aspid.yml * Update default.yml * Update PostMapInitTest.cs * Update MapLoadBenchmark.cs
* packed update * smoked a new opp. his meat came off the bone
* Delete Resources/Maps/gemini.yml * Delete Resources/Prototypes/Maps/gemini.yml * Update default.yml * Update PostMapInitTest.cs * Update MapLoadBenchmark.cs
* add every * remove 2 crusher spawns
follow tag + norot
Removing the embedding function
* Update game_presets.yml Added Secret Extended and Secret Greenshift. * Update game_presets.yml
* Remove handheld crew monitor - It's supposed to be a CMO computer. - It's getting powercrept and added everywhere. * These too * And this
* Add a few new speech emoted for Cry and Laugh * Remove Pouting me dumb and silly
* Firestarter fixes - Actually networks the action. - Namespace fixes. * No networky for you
… be slightly viable (#24765) * Viability!!! Removes the uplink headset as suggested, changes around TC prices to make a few things more viable * Binary 1 TC Changes the Encryption Binary Key to a simple 1, I don't think I've ever seen it be used before and 1 seems like a proper price for it
* Remove wheelchairs Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor. * Also this one * Remove vehicles * goodbye vehicles * Remove this check * sasd * Cronch * Add sprites back * jani
This would happen when they run out of fuel.
* Change emagged laws to append modifiers instead of completely changing them. * Maybe fix everything not working * bugfix * Fix missing secrecy law and allow basic borgs to be emagged correctly * Localization * Actual localization * test * Test * Remove dummy debug value * Fix bad law ordering * Tweak the secrecy law * Minor law tweaks * Remove obsolete argument * Fix YAML
"why are they getting cold damage" THERE YOU GO
* New sprite * Contrast is key.
* A beer can and a wine can * fix wrong file locations Signed-off-by: c4llv07e <[email protected]> * Update drinks_cans.yml * A beer can and a wine can * Update drinks_cans.yml * A beer can and a wine can * replace sprites Signed-off-by: c4llv07e <[email protected]> * Update meta.json * Update meta.json * Update Resources/Textures/Objects/Consumable/Drinks/wine_can.rsi/meta.json * Update Resources/Textures/Objects/Consumable/Drinks/beer_can.rsi/meta.json --------- Signed-off-by: c4llv07e <[email protected]> Co-authored-by: c4llv07e <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* Remove yellow oxygen tank * forgor --------- Co-authored-by: metalgearsloth <[email protected]>
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