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[Remove] Remove Flesh cult & Disable Vampires #1037

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5 changes: 1 addition & 4 deletions Content.Client/Backmen/Blob/BlobObserverSystem.cs
Original file line number Diff line number Diff line change
@@ -1,9 +1,6 @@
using Content.Shared.Antag;
using Content.Shared.Backmen.Blob;
using Content.Shared.Backmen.Blob;
using Content.Shared.Backmen.Blob.Components;
using Content.Shared.Backmen.Flesh;
using Content.Shared.GameTicking;
using Content.Shared.Ghost;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Client.Graphics;
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28 changes: 0 additions & 28 deletions Content.Client/Backmen/Flesh/FleshCultist.cs

This file was deleted.

10 changes: 0 additions & 10 deletions Content.Client/Backmen/Flesh/FleshHeartComponent.cs

This file was deleted.

22 changes: 0 additions & 22 deletions Content.Client/Backmen/Flesh/FleshHeartVisualSystem.cs

This file was deleted.

36 changes: 0 additions & 36 deletions Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
Original file line number Diff line number Diff line change
Expand Up @@ -100,42 +100,6 @@ private void AddAntagVerbs(GetVerbsEvent<Verb> args)
};
args.Verbs.Add(vampireAntag);

Verb fleshLeaderCultist = new()
{
Text = Loc.GetString("admin-verb-text-make-flesh-leader-cultist"),
Category = VerbCategory.Antag,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Structures/flesh_heart.rsi"), "base_heart"),
Act = () =>
{
if (!TryComp<ActorComponent>(args.Target, out var actor))
return;

EntityManager.System<Content.Server.Backmen.GameTicking.Rules.FleshCultRuleSystem>()
.MakeCultist(actor.PlayerSession);
},
Impact = LogImpact.High,
Message = Loc.GetString("admin-verb-text-make-flesh-leader-cultist"),
};
args.Verbs.Add(fleshLeaderCultist);

Verb fleshCultist = new()
{
Text = Loc.GetString("admin-verb-text-make-flesh-cultist"),
Category = VerbCategory.Antag,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Mobs/Aliens/FleshCult/flesh_cult_mobs.rsi"), "worm"),
Act = () =>
{
if (!TryComp<ActorComponent>(args.Target, out var actor))
return;

EntityManager.System<Content.Server.Backmen.GameTicking.Rules.FleshCultRuleSystem>()
.MakeCultist(actor.PlayerSession);
},
Impact = LogImpact.High,
Message = Loc.GetString("admin-verb-text-make-flesh-cultist"),
};
args.Verbs.Add(fleshCultist);

Verb EvilTwin = new()
{
Text = "Make EvilTwin",
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90 changes: 0 additions & 90 deletions Content.Server/Backmen/Flesh/FleshCultistObjectiveSystem.cs

This file was deleted.

10 changes: 0 additions & 10 deletions Content.Server/Backmen/Flesh/FleshCultistRole.cs

This file was deleted.

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