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Update base_structureairlocks.yml
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trest100 committed Feb 22, 2025
1 parent 247dd18 commit 67eb6f4
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Original file line number Diff line number Diff line change
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shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
# BACKMEN EDIT START
- state: closed_unlit
shader: unshaded
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
# BACKMEN EDIT END
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
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enum.ElectrifiedLayers.Sparks:
True: { visible: True }
False: { visible: False }
# BACKMEN EDIT START
enum.PowerDeviceVisuals.Powered:
enum.PowerDeviceVisualLayers.Powered:
True: { visible: true }
False: { visible: false }
# BACKMEN EDIT END
- type: WiresVisuals
- type: ElectrocutionHUDVisuals
- type: ApcPowerReceiver
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