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* SteamClient.Connect accepts ports hostAddress can optionally be of format <steam64>:<port> * inline TrySplitHostAddress * fail with an error if port fails to parse we used to silently fail and fallback to parsing everything as a regular steam64. this would probably also fail but this error is nicer * rename a variable * SteamClient parses out port after checking for a local address ConnectLocal() doesn't even respect ports so better to error out if we specify localhost:8000 or something --------- Co-authored-by: Drew <[email protected]>
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