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SCons: Separate debug symbols by default
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Repiteo committed Feb 14, 2025
1 parent b607110 commit 55fafdb
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion SConstruct
Original file line number Diff line number Diff line change
Expand Up @@ -170,7 +170,7 @@ opts.Add(
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opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", True))
opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", False))
opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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