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Greetings, I use Forge, 1.16.5-2.10.2 version of the mod. Hence, the question - is it a curseforge mod manager quirk, did I do something wrong and I need to select the forge version somehow somewhere, or is there some kind of setting to be set from the author of the mod's side? If it is entirely my fault, I apologise for wasting your time. |
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I don't really know what is the I put issue between quotes because I don't really know if it is an issue or a choice they had. Basically as mod publishers we can tag the mod with mainly 2 different kind of tags: the minecraft version, and the mod loader. These tags are used when using the search onto the curse website, or when listing the files for a mod (eg: getting only forge versions of the mod). As you can see from the files page (https://www.curseforge.com/minecraft/mc-mods/falling-tree/files), I tend to first release the Forge version, and then the Fabric version. So from the desktop client point of view, the Fabric version is slightly newer than the Forge one. Now there could be several alternatives to that:
For the first point, I don't really consider it a good option as most people don't wanna handle that manually nor have enough knowledge to do it in a comfortable way. For the second point, this has already been suggested to me. But for now it'll stay as it is. I get the point of view using the desktop client, but to me it should be the 3rd point that is done. They allow us creators to tag files with the modloader, so why not taking it into account in the desktop client? For the last point, I don't really know if there is any that exists. But there's an API available to retrieve files/tags and so it should be doable to have a "community made" mod loader that can do what the curse desktop does but taking into account the loader. TL:DR: Curse desktop client doesn't care about the modloader so it takes the most recent file for a given MC version. And also I'm somewhat stubborn and am not planning in the near future to split the releases into two projects on curseforge. |
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An update to what has been said previously: I recently tried to ship the mods for Forge and Fabric inside the same Jar file (#90). This means that there isn't any distinction anymore between Forge and Fabric (only internally in the mod). This starts with version 2.11.1 and will be carried for next versions. |
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Another update to this, recently curse made changes to allow mods to be tagged with several modloaders.
Starting with the next versions published (so probably 1.18+) they'll be tagged as so and therefore the launcher should handle them correctly. |
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Another update to this, recently curse made changes to allow mods to be tagged with several modloaders.
https://discord.com/channels/428228256236306434/525372338653626389/899479301882269736
Starting with the next versions published (so probably 1.18+) they'll be tagged as so and therefore the launcher should handle them correctly.