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Return difficulty 0 when StrainSolverData is empty #178

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Aug 18, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -541,6 +541,10 @@ private void ComputeForPatternFlags()
/// <returns></returns>
private float CalculateOverallDifficulty()
{
// When the map has only scratch key notes, StrainSolverData would be empty, so we return 0
if (StrainSolverData.Count == 0)
return 0;

float calculatedDiff;

// Solve strain value of every data point
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