-
Notifications
You must be signed in to change notification settings - Fork 47
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Adding some new events #80
Conversation
1. When activated, this event checks the bank account of the nearest layer and sends the data to the server 2. When activated, this event checks the licenses of the nearest player and sends the data to the server 3. When activated, this event seizes the driver's license of the nearest player and sends the data to the server. Please note that these events are designed to be part of the in-game police scenario, enabling them to perform actions such as checking bank accounts, licenses, and seizing driver's licenses effectively. At another time, some events will be 1. added, such as: Check whether the player has unpaid bills 2. The player's mask is removed by the policeman
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Could you address more details of this proposed set of features? How would users interact with other players? Command? Radial menu? 3rd eye?
I'm curious as to what other people think of these proposed features, but at the very least I would want them gated behind config option to enable them (default disabled).
To address the actual code structure, I'm not seeing a need/use for the client event handlers. It seems like the server has all the information needed already.
When approved, it will be added to radial menu |
I don't think police being able to check peoples bank accounts is a feature that should be added nor should it be a radial menu option either. And for the seizing of licenses, this is already available through the revocation of licenses. |
+1 on what matthew said + let's stop doing things on the 'closest' player, we can target a specific player, just use that.. |
Description
Please note that these events are designed to be part of the in-game police scenario, enabling them to perform actions such as checking bank accounts, licenses, and seizing driver's licenses effectively.
At another time, some events will be
Checklist