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Efficient event-based multithreaded module system designed for use in games

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Rust Modules

Efficient event-based multithreaded module system designed for use in the Cavern Engine, my voxel game engine. This library makes use of "modules" that each run on their own thread and exchange data through a centralized group of event handlers.

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Efficient event-based multithreaded module system designed for use in games

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