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Initial Splash Potion Implementation #523

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Description

Splash potions!

Implements the structures to allow potions in inventory, use, and broadcast to other players. No effects in this PR.

Testing

  • 2 clients
  • add potion to inventory
  • use potion
  • see correct behavior in both clients

TODO:

  • potion splash and entity color match potion used
  • potion effect and entity land on calculated distance
  • use entity tick system

});
threaded_world
.broadcast_packet_all(&CLevelEvent::new(
2007,
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We have a enum for this afaik

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