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Handle screen buffer scrolling correctly for dynamic in-line help rendering #2951

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Nov 4, 2021
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20 changes: 14 additions & 6 deletions PSReadLine/DynamicHelp.cs
Original file line number Diff line number Diff line change
Expand Up @@ -233,13 +233,14 @@ private class MultilineDisplayBlock : DisplayBlockBase
{
internal Collection<string> ItemsToDisplay;

private int multilineItems = 0;
// Keep track of the number of extra physical lines due to multi-line text.
private int extraPhysicalLines = 0;

public void DrawMultilineBlock()
{
IConsole console = Singleton._console;

multilineItems = 0;
extraPhysicalLines = 0;

this.SaveCursor();

Expand All @@ -261,16 +262,23 @@ public void DrawMultilineBlock()
{
var itemLength = LengthInBufferCells(items[index]);

int extra = 0;
if (itemLength > bufferWidth)
{
multilineItems += itemLength / bufferWidth;

extra = itemLength / bufferWidth;
if (itemLength % bufferWidth == 0)
{
multilineItems--;
extra--;
}
}

if (extra > 0)
{
// Extra physical lines may cause buffer to scroll up.
AdjustForPossibleScroll(extra);
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extraPhysicalLines += extra;
}

console.Write(items[index]);

// Explicit newline so consoles see each row as distinct lines, but skip the
Expand All @@ -287,7 +295,7 @@ public void DrawMultilineBlock()

public void Clear()
{
_singleton.WriteBlankLines(Top, ItemsToDisplay.Count + multilineItems);
_singleton.WriteBlankLines(Top, ItemsToDisplay.Count + extraPhysicalLines);
}
}
}
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