Fix Law of the Wilds using the wrong minion stats #7254
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #6967
Description of the problem being solved:
Law of the Wilds was using the wrong base minion for its stats so the damage was very far off.
It was also using the wrong actor level for the minion and I believe it always grabs the level from the
levelRequirement
stat and thebase_display_minion_actor_level
is only used for the tooltip in game but not the actual minion itself.The only other minion with differing
base_display_minion_actor_level
vslevelrequirement
is Vaal Summon Skeletons. I'll will check this assumption with GGGSteps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/6GoR-wJPrqTJ
Before screenshot:
After screenshot: