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Fix skill effect duration from buffs not applying to Earthquake of Amplification Aftershock #7249

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Jan 16, 2024
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12 changes: 6 additions & 6 deletions src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1072,12 +1072,6 @@ function calcs.perform(env, fullDPSSkipEHP)
local effect = activeSkill.skillModList:Sum("BASE", nil, "ShockedGroundEffect") * (1 + activeSkill.skillModList:Sum("INC", nil, "EnemyShockEffect") / 100)
modDB:NewMod("ShockOverride", "BASE", effect, "Shocked Ground", { type = "ActorCondition", actor = "enemy", var = "OnShockedGround" } )
end
if (activeSkill.activeEffect.grantedEffect.name == "Earthquake of Amplification") and activeSkill.skillPart == 2 then
-- Need to calc the duration here as the AoE mod is calculated before Duration in CalcOffence and won't work
local full_duration = calcSkillDuration(activeSkill.skillModList, activeSkill.skillCfg, activeSkill.skillData, env, enemyDB)
local durationMulti = m_floor(full_duration * 10)
activeSkill.skillModList:NewMod("Multiplier:100msEarthquakeDuration", "BASE", durationMulti, "Skill:EarthquakeAltX")
end
if activeSkill.skillData.supportBonechill and (activeSkill.skillTypes[SkillType.ChillingArea] or activeSkill.skillTypes[SkillType.NonHitChill] or not activeSkill.skillModList:Flag(nil, "CannotChill")) then
output.HasBonechill = true
end
Expand Down Expand Up @@ -2708,6 +2702,12 @@ function calcs.perform(env, fullDPSSkipEHP)
activeSkill.skillModList:NewMod("Multiplier:"..activeSkill.activeEffect.grantedEffect.name:gsub("%s+", "").."StageAfterFirst", "BASE", maximum, "Base")
processBuffDebuff(activeSkill)
end
if (activeSkill.activeEffect.grantedEffect.name == "Earthquake of Amplification") and activeSkill.skillPart == 2 then
local full_duration = calcSkillDuration(activeSkill.skillModList, activeSkill.skillCfg, activeSkill.skillData, env, enemyDB)
local durationMulti = m_floor(full_duration * 10)
activeSkill.skillModList:NewMod("Multiplier:100msEarthquakeDuration", "BASE", durationMulti, "Skill:EarthquakeAltX")
processBuffDebuff(activeSkill)
end
end
end

Expand Down