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Fix Flicker Strike DPS being limited by cooldown #7078

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6 changes: 5 additions & 1 deletion src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -330,7 +330,7 @@ return {
modList:NewMod("CooldownRecovery", "OVERRIDE", 0, "Config", { type = "SkillName", skillNameList = { "Cold Snap", "Cold Snap of Power" } })
end },
{ label = "Consecrated Path of Endurance:", ifSkill = "Consecrated Path of Endurance" },
{ var = "ConcPathBypassCD", type = "check", label = "Bypass CD?", ifSkill = "Consecrated Path of Endurance", apply = function(val, modList, enemyModList)
{ var = "ConcPathBypassCD", type = "check", label = "Bypass CD?", ifSkill = "Consecrated Path of Endurance", defaultState = true, apply = function(val, modList, enemyModList)
modList:NewMod("CooldownRecovery", "OVERRIDE", 0, "Config", { type = "SkillName", skillName = "Consecrated Path of Endurance" })
end },
{ label = "Corrupting Cry:", ifSkill = "Corrupting Cry" },
Expand Down Expand Up @@ -389,6 +389,10 @@ return {
{ var = "flameWallAddedDamage", type = "check", label = "Projectile Travelled through Flame Wall?", ifSkill = "Flame Wall", apply = function(val, modList, enemyModList)
modList:NewMod("Condition:FlameWallAddedDamage", "FLAG", true, "Config")
end },
{ label = "Flicker Strike:", ifSkill = { "Flicker Strike", "Flicker Strike of Power" } },
{ var = "FlickerStrikeBypassCD", type = "check", label = "Bypass CD?", ifSkill = { "Flicker Strike", "Flicker Strike of Power" }, defaultState = true, apply = function(val, modList, enemyModList)
modList:NewMod("CooldownRecovery", "OVERRIDE", 0, "Config", { type = "SkillName", skillNameList = { "Flicker Strike", "Flicker Strike of Power" } })
end },
{ label = "Fresh Meat:", ifSkill = "Fresh Meat" },
{ var = "freshMeatBuffs", type = "check", label = "Is Fresh Meat active?", ifSkill = "Fresh Meat", apply = function(val, modList, enemyModList)
modList:NewMod("Condition:FreshMeatActive", "FLAG", true, "Config")
Expand Down