Fix rare crash ccaused by forcing active an inactive group containing a trigger setup. #6898
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Fixes #6862
Description of the problem being solved:
If a disabled group containing a triggered skill is forced active a crash can occur due to incorrect main socket group selection in CACHE mode. When a wrong socket group is considered main the player.mainSkill will not be in fullEnv.player.activeSkillList
PathOfBuilding/src/Modules/Calcs.lua
Lines 406 to 417 in 63d4f21
causing the assumption in the manaforged mana cost pre calculation to cause a nil de reference:
PathOfBuilding/src/Modules/CalcTriggers.lua
Lines 509 to 512 in 63d4f21
Steps taken to verify a working solution: