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Implement if corrupted mod condition. #6878

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merged 2 commits into from
Dec 1, 2023

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@Paliak Paliak commented Nov 27, 2023

Fixes #6789

Description of the problem being solved:

Implements "if corrupted" mod condition.

Steps taken to verify a working solution:

  • Check mod "1% increased Spell Damage if Corrupted"

Link to a build that showcases this PR:

https://pobb.in/WrBdIHKd3Su7

@Paliak Paliak added the enhancement New feature, calculation, or mod label Nov 27, 2023
@LocalIdentity LocalIdentity merged commit b48b39a into PathOfBuildingCommunity:dev Dec 1, 2023
@Paliak Paliak deleted the issue-6789 branch January 20, 2024 15:21
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Add calculations for "X if Corrupted" modifiers
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