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Prevent negative damage taken over time #6802

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Regisle
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@Regisle Regisle commented Oct 11, 2023

This fixes issues with over 100% reduced damage over time taken,

Things which cause dots to heal like Tainted Pact and Gluttony of elements should not be implemented as less taken anyway and should apply after this step

@Paliak Paliak added the bug: calculation Numerical differences label Oct 27, 2023
@LocalIdentity LocalIdentity merged commit cd7f6bc into PathOfBuildingCommunity:dev Dec 1, 2023
@Regisle Regisle deleted the preventNegativeTakenOverTime branch December 1, 2023 07:00
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3 participants