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Hit chance applying twice to triggers relying on crits #6779

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Paliak
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@Paliak Paliak commented Oct 2, 2023

Fixes #6778

Description of the problem being solved:

Prevent hit chance from applying twice as it's already included in effective crit chance,

@Paliak Paliak changed the title Hit chance applying twice to triggers relying to crits Hit chance applying twice to triggers relying on crits Oct 2, 2023
@Paliak Paliak added the bug: calculation Numerical differences label Oct 27, 2023
@LocalIdentity LocalIdentity merged commit 34c56e3 into PathOfBuildingCommunity:dev Dec 1, 2023
@Paliak Paliak deleted the fixDoubleHitChance branch January 20, 2024 15:23
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Trigger Rate of CoC builds are wrong when hit chance is anything below 100% due to wrong calculation
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