Use HitSpeed as source rate if avilable #6678
Merged
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Fixes issue mentioned on Reddit
Description of the problem being solved:
TotalDPS uses HitSpeed if available. It would probably make sense for triggers to do the same.
PathOfBuilding/src/Modules/CalcOffence.lua
Line 3128 in 31c0990
This may break some interactions but seems to work correctly for Static Strike and Kitava's Thirst.