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Use HitSpeed as source rate if avilable #6678

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Paliak
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@Paliak Paliak commented Sep 14, 2023

Fixes issue mentioned on Reddit

Description of the problem being solved:

TotalDPS uses HitSpeed if available. It would probably make sense for triggers to do the same.

output.TotalDPS = output.AverageDamage * (globalOutput.HitSpeed or globalOutput.Speed) * skillData.dpsMultiplier * quantityMultiplier

This may break some interactions but seems to work correctly for Static Strike and Kitava's Thirst.

@Paliak Paliak added the bug: calculation Numerical differences label Sep 16, 2023
@Paliak Paliak marked this pull request as ready for review September 17, 2023 20:10
@LocalIdentity LocalIdentity merged commit 8e0fbef into PathOfBuildingCommunity:dev Sep 20, 2023
shafouz pushed a commit to shafouz/PathOfBuilding that referenced this pull request Dec 8, 2023
* FIX: use HitSpeed as source rate if avilable

* FIX: use HitSpeed for kitava
@Paliak Paliak deleted the hitSpeedTriggerSource branch January 20, 2024 15:23
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