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Fixes #6634.
Description of the problem being solved:
Allow Unicode input in EditControls when running under PoeCharm. Added a DetectUnicodeSupport function that uses DrawStringWidth to detect if running under PoeCharm and if so changes the default input filter on EditControl.
I couldn't figure out how to test Unicode input in PoeCharm, even the file boxes it should already work in didn't work for me when I switched Windows languages to try it. Maybe someone that knows more about PoeCharm can test.
Steps taken to verify a working solution: