Fix Trauma Rate doubling when dual wielding #6623
Merged
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The block the code was in ran twice as it would run once for each weapon. This divides the rate in 2 when dual wielding before adding it to the multiplier
Also fixes the breakdowns as they were very clustered before and included unnecessary values
Added the noTotal part to multiChain breakdowns so it doesn't show the total value when you don't want to appear
Fixes #6555
Before:


After:

