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Force skill groups to display as active based on main skill #6317

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Lilylicious
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Fixes #2976

Description of the problem being solved:

Path of Building treats the currently selected Main Skill as active regardless of the Enabled config in the skill group itself. This is to ensure that it can be calculated properly for the build sidebar. However, it also leads to some unintuitive behaviour for the end user, notably that any auras in the skill group are treated as enabled even though the group itself is disabled.

It's probably desireable that the main skill is treated as active, but the user needs feedback that this is the case. This PR changes the display of the main skill's skill tab group to not be coloured, and state that it's forced active, without actually changing the state of the group. This means that changing main skill back off the disabled skill will once again show it as disabled.

Link to a build that showcases this PR:

https://pobb.in/fXSPGxmEI6jO

Before screenshot:

image
Note the 50% mana reservation, despite the skill group (gloves, number 2) being listed as (Disabled) (Active)

After screenshot:

image
image

@Lilylicious Lilylicious added the user-interface Changes that only affect the UI label Aug 11, 2023
@Lilylicious Lilylicious force-pushed the forceActiveSocketGroup branch from b2122d2 to d58d7af Compare August 11, 2023 20:30
@LocalIdentity LocalIdentity merged commit b394279 into PathOfBuildingCommunity:dev Aug 13, 2023
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Successfully merging this pull request may close these issues.

Continuous Error - Mana Reservation Permanently at 50% with nothing on or selected (skills, gems, or items)
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