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Fix defences on normal and magic Two-Toned Boots #6230

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Peechey
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@Peechey Peechey commented May 17, 2023

Fixes #6222

Description of the problem being solved:

Two-Toned Boots were hardcoded to Armour/Energy Shield for Normal and Magic rarities when crafting. This PR updates to use the baseName.

Steps taken to verify a working solution:

  • Check Normal and Magic Rarity for each of the three types of Two-Toned Boots

Before screenshot:

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image

After screenshot:

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@Peechey Peechey added the bug Something isn't working label May 17, 2023
@LocalIdentity LocalIdentity merged commit 5017a0e into PathOfBuildingCommunity:dev Aug 13, 2023
@Peechey Peechey deleted the fix/normal_magic_two_toned_boots branch January 4, 2024 18:54
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Normal/Magic Armour/Evasion Two-Toned Boots incorrect
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