Fix fullDPS having signifcantly larger numbers on second pass #5317
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Fixes #5258 #4982
Description of the problem being solved:
preDamageFunc and other similar gem functions were getting called twice between comparisons, it uses previous dpsMultiplier in calculations this resulted in the numbers being ^2 on the second calculation always making every node seem more powerful then it should. This fixes it so it always wiped so this assumption / reuse of stacking multipliers is fine.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/TfhBprEH-M3D