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FIX: Ailement mods from skill active skill gems not applying #5003

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merged 1 commit into from
Sep 10, 2022

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@Paliak Paliak commented Aug 29, 2022

Fixes #5000 .

Description of the problem being solved:

The issue is that mods from active skill gems are not in env.modDB and thus the Sum function returns 0. Looking for ailment mods in env.player.mainSkill.baseSkillModList resolves the issue but i'm not sure if it's the correct approach to solving this.

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Paliak commented Aug 30, 2022

Marking as ready for review. Can't really think of a different\better way to handling this that would not cause side effects.

@Paliak Paliak marked this pull request as ready for review August 30, 2022 17:34
@LocalIdentity LocalIdentity added the bug: behaviour Behavioral differences label Sep 10, 2022
@LocalIdentity LocalIdentity merged commit 3bbdc80 into PathOfBuildingCommunity:dev Sep 10, 2022
@Paliak Paliak deleted the shockNovaMaxShock branch January 20, 2024 15:13
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Add support for max shock from Shock Nova
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