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Bow Proj Speed as damage only applies to hits #4148

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2 changes: 1 addition & 1 deletion src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -533,7 +533,7 @@ function calcs.offence(env, actor, activeSkill)
-- Bow mastery projectile speed to damage with bows conversion
for i, value in ipairs(skillModList:Tabulate("INC", { }, "ProjectileSpeed")) do
local mod = value.mod
skillModList:NewMod("Damage", mod.type, mod.value, mod.source, ModFlag.Bow, mod.keywordFlags, unpack(mod))
skillModList:NewMod("Damage", mod.type, mod.value, mod.source, bor(ModFlag.Bow, ModFlag.Hit), mod.keywordFlags, unpack(mod))
end
end
if skillModList:Flag(nil, "ClawDamageAppliesToUnarmed") then
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