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Reset 'Enemy Damage Type' after 'Boss Skill Preset' is used in configs #7870

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greatnameincoming opened this issue Jul 23, 2024 · 0 comments · Fixed by #8318
Closed
1 task done

Reset 'Enemy Damage Type' after 'Boss Skill Preset' is used in configs #7870

greatnameincoming opened this issue Jul 23, 2024 · 0 comments · Fixed by #8318
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enhancement New feature, calculation, or mod

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@greatnameincoming
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Check for duplicates

  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

What platform are you running Path of Building on?

Linux - Wine

Is your feature request related to a problem?

When using the 'Boss Skill Preset' option in the Config to test defences it sets the 'Enemy Damage Type' option to the correct damage type for that skill as seen below:
boss preset

When you set the 'Boss Skill Preset' back to 'None' to see the normal EHP/Max Hit values the 'Enemy Damage Type' stays the same as whatever the Boss Skill was.
After boss preset

In order to see the real 'normal' values you need to thus manually reset this Damage Type to Average or whatever else you'd normally use. This is very easy to forget and can cause your defence numbers to seem very inflated. This is especially noticeable when you have spell suppression and the Damage Type gets set to a spell.

Describe the solution you'd like

After setting the 'Boss Skill Preset' to None it should also reset the 'Enemy Damage Type' option back to either it's previous value or to Average.

Describe alternatives you've considered

No response

Additional context

No response

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Labels
enhancement New feature, calculation, or mod
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