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Fix caustic ground breakdown (#4931)
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Signed-off-by: Tomas Slusny <[email protected]>

Signed-off-by: Tomas Slusny <[email protected]>
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deathbeam authored Aug 19, 2022
1 parent 714b786 commit 1fd4ef4
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3310,11 +3310,11 @@ function calcs.offence(env, actor, activeSkill)
globalOutput.CausticGroundDPS = CausticGroundDPSCapped
globalOutput.CausticGroundFromPoison = true
if globalBreakdown then
globalBreakdown.CausticGroundFromPoison = {
globalBreakdown.CausticGroundDPS = {
s_format("%.1f ^8(single poison damage per second)", baseVal * effectMod * rateMod),
s_format("* %.1f%% ^8(percent as Caustic ground)", groundMult),
s_format("* %.3f ^8(effect mult)", effMult),
s_format("= %.1f ^8per second", globalOutput.CausticGroundFromPoison)
s_format("= %.1f ^8per second", globalOutput.CausticGroundDPS)
}
end
end
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