0.10 Jain - for CK3[1.5] and EU4[1.33]
CK3ToEU4, 0.10Jain
A Very Cultural Release
This release brings in support for CK3 1.5 and its dynamic cultures, something we're very proud of, and is fully forward compatible with Vic2 and colonial neocultures generated there. We've also fully synced up with 1.33 and fixed a number of bugs as well as added even more tweaks for better Imperator support.
Keep in mind, we're doing cultural conversions on a best-effort basis, as often there are no easy ways to map ck3 culture groups (heritages) to eu4 culture groups. Thus, your divergent and hybrid cultures may be a bit off (depending on what your choices), but generally the system works rather well.
Hotfixes
- Prevent crash when save has mangled or missing employers.
- Fix for a script issue that caused EU4 CTD on save load.
- Rakaly updated so 1.5 saves can be melted.
Coldfixes
- Saharan Pass wipe disabled for gameplay purposes.
- Tunjur culture should now appear.
- Primary culture will no longer be set as accepted culture as well, which sometimes happened and caused issues.
- Fixing Plati's RFE animism and frequency in religion swap event.
- Fixing renaissance spread for late starts (relevant for 1450+ games)
- Adding GUI's to Jewish based custom nations so the game doesn't crash.
- Judaism will no longer have its aspects listed twice.
Expansions
- A huge expansion to how cultures are divergent and hybrid handled, generated and exported.
- More religious icons by Plati.
- An override for CoA Designer mod so player flag is always crafted.
- Added hellenistic, vandilian, thracian_gothic and other cultures for ImperatorToCK3 compatibility
Shuffles
- Fixes to province mappings.
- Fixes to cultural mappings.
- Fixes to province names.
- Pechenegs now map to correct tag (PTZ)