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Adds variants of 10mm ammunition. #5569
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Congratulations on your first pull request Anyways, you need to add changelog text to the body of your PR. Basically, add this to the description on your PR:
For more information, see here. |
ammo_type = /obj/item/ammo_casing/c10mm/fire | ||
caliber = "10mm" | ||
max_ammo = 8 | ||
multiple_sprites = 2 |
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Don't copy-paste stuff.
@Fox-McCloud Sorry about being sloppy code-wise, I'm new at this. As far as the balance goes, spamming the shots to maintain the silence is the intended usage of silencer rounds. I'm not sure how it'd play out in live, but the idea is that you use them to stop your target yelling ';HELP MAINT' as you shoot them repeatedly with a silenced pistol. If this ever does make its way to the uplink, it'd cost several TC. |
/obj/item/ammo_box/magazine/m10mm/fire | ||
name = "pistol magazine (10mm incendiary)" | ||
desc = "A gun magazine. Loaded with rounds which ignite the target." | ||
ammo_type = /obj/item/ammo_casing/c10mm/fire |
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All these types are not defined. Not sure why you removed them; some of their code needed to be removed, but not their underlying types.
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For the title of the branch you are currently using for your PR, look under the title of the PR:
Here's the proper way to add commits to your PR:
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Anyways, this looks good codewise, however, I highly recommend you squash your commits
The 12 in this case is the total number of commits in your PR. |
Going to have to squash this, for sure--wayyyy too many commits for such a simple PR. I still contend that a silence on a high damage weapon is generally a bad thing---even more so when it's ranged, to boot. |
I think AP rounds and fire rounds would be a more solid start and simple. Silencer rounds are....potentially very powerful. MAYBE HP rounds if you can actually increase armour effectiveness, not sure how that works. I'd like 10mm to get more love though. |
Alright, closing this for now and making a new version with some alterations. |
Adds three new types of 10mm ammunition and the relevant magazines. Currently unavailable outside of being spawned by admins.
Incendiary-Ignites the target. The fire can be easily rolled off, so this mostly functions as a diversion tactic in fights rather than significantly increasing the stetchkin's damage output.
AP- Ignores a portion of the target's armor, but does slightly reduced base damage. Gives an edge against security whilst marginally reducing effectiveness against squishy targets. (This one's probably on the weak side right now).
Silencer- Extremely briefly silences the target, allowing for repeated shots to keep them from speaking. Allows for stetchkin users to eliminate a target without fear of them calling out for help provided they can maintain their fire.
🆑 Coldflame
rscadd: Adds three new variants of 10mm ammunition, AP, Silencer, and Incendiary. Currently admin-only.
/:cl: