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I was a bit surprised that my reported memory usage was higher after compressing a bunch of highly compressible in-memory data instead of smaller. Took a bit of digging to realize that the
lz4_flex::compress
family of functions allocate a buffer for the maximum possible output sizedemo
This change just shrinks the vec before returning
It's a bit unfortunate that compressing allocates such a large buffer upfront. I get that on Linux (and Mac I think) this won't really allocate all the extra memory since zeroed pages aren't actually allocated till they're used. On Windows though I believe that this will allocate everything upfront (although I haven't tested). It's not that big of a deal for me though since I just switched to using the LZ4 Frame Format instead (which works great!)