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Fixed vanilla bug with rendering transparent objects on R1
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SkyLoaderr authored Jan 22, 2020
1 parent 2f94b13 commit efea463
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/Layers/xrRenderPC_R1/FStaticRender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -377,7 +377,7 @@ void CRender::apply_object(IRenderable* O)
{
if (nullptr == O)
return;
if (PHASE_NORMAL == phase && O->renderable_ROS())
if (O->renderable_ROS())
{
CROS_impl& LT = *((CROS_impl*)O->GetRenderData().pROS);
VERIFY(dynamic_cast<IGameObject*>(O) || dynamic_cast<CPS_Instance*>(O));
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