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Enable C++ exceptions for all configurations.
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nitrocaster committed Jan 16, 2016
1 parent e5b215c commit 46cadde
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Showing 45 changed files with 7 additions and 159 deletions.
4 changes: 0 additions & 4 deletions src/Externals/cximage/cximage.vcxproj
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;JAS_WIN_MSVC_BUILD;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;CXIMAGE_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling />
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;JAS_WIN_MSVC_BUILD;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;CXIMAGE_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>
</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;JAS_WIN_MSVC_BUILD;CXIMAGE_AS_SHARED_LIBRARY;_USRDLL;CXIMAGE_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
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2 changes: 0 additions & 2 deletions src/Externals/glbinding.vcxproj
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<CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4251;4267;4592</DisableSpecificWarnings>
<ExceptionHandling>Sync</ExceptionHandling>
<FloatingPointModel>Precise</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
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<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>CompileAsCpp</CompileAs>
<DisableSpecificWarnings>4251;4267;4592</DisableSpecificWarnings>
<ExceptionHandling>Sync</ExceptionHandling>
<FloatingPointModel>Precise</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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2 changes: 1 addition & 1 deletion src/Externals/luabind
Submodule luabind updated 2 files
+4 −1 README.md
+0 −2 src/luabind.vcxproj
2 changes: 0 additions & 2 deletions src/Externals/ode/contrib/msvc7/ode_default/default.vcxproj
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<AdditionalIncludeDirectories>../../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;DEBUG;_USRDLL;MSVC;dSINGLE;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>../../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_USRDLL;dSINGLE;MSVC;dNODEBUG;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
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4 changes: 0 additions & 4 deletions src/Layers/xrAPI/xrAPI.vcxproj
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<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;DEBUG;_WINDOWS;_USRDLL;XRAPI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling />
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;XRAPI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;XRAPI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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2 changes: 0 additions & 2 deletions src/Layers/xrRenderPC_GL/xrRender_GL.vcxproj
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\glbinding\source\glbinding\include;$(SolutionDir)Externals\gli;$(SolutionDir)Externals\gli\external\glm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;USE_OGL;GLBINDING_STATIC;NO_XR_VDECLARATOR;WIN32;DEBUG;_WINDOWS;_USRDLL;XRRENDER_GL_EXPORTS;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\glbinding\source\glbinding\include;$(SolutionDir)Externals\gli;$(SolutionDir)Externals\gli\external\glm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;USE_OGL;GLBINDING_STATIC;NO_XR_VDECLARATOR;WIN32;NDEBUG;_WINDOWS;_USRDLL;XRRENDER_GL_EXPORTS;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
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2 changes: 0 additions & 2 deletions src/Layers/xrRenderPC_R1/xrRender_R1.vcxproj
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\nvapi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;WIN32;DEBUG;_WINDOWS;_USRDLL;XRRENDER_R1_EXPORTS;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\nvapi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;WIN32;NDEBUG;_WINDOWS;_USRDLL;XRRENDER_R1_EXPORTS;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
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2 changes: 0 additions & 2 deletions src/Layers/xrRenderPC_R2/xrRender_R2.vcxproj
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\nvapi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;WIN32;DEBUG;_WINDOWS;_USRDLL;XRRENDER_R2_EXPORTS;_SECURE_SCL=0;USE_RESOURCE_DEBUGGER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\nvapi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;WIN32;NDEBUG;_WINDOWS;_USRDLL;XRRENDER_R2_EXPORTS;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
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2 changes: 0 additions & 2 deletions src/Layers/xrRenderPC_R3/xrRender_R3.vcxproj
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Expand Up @@ -76,7 +76,6 @@
<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\nvapi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;MSAA_DX10_1;MSAA_SAMPLES=4;USE_MSAA;GBUFFER_OPTIMIZATION;USE_DX10;WIN32;DEBUG;_WINDOWS;_USRDLL;XRRENDER_R3_EXPORTS;_SECURE_SCL=0;USE_RESOURCE_DEBUGGER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\nvapi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;USE_DX10;WIN32;NDEBUG;_WINDOWS;_USRDLL;XRRENDER_R3_EXPORTS;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
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2 changes: 0 additions & 2 deletions src/Layers/xrRenderPC_R4/xrRender_R4.vcxproj
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Expand Up @@ -76,7 +76,6 @@
<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\nvapi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;MSAA_DX10_1;MSAA_SAMPLES=4;USE_MSAA;GBUFFER_OPTIMIZATION;WIN32;DEBUG;_WINDOWS;_USRDLL;XRRENDER_R4_EXPORTS;_SECURE_SCL=0;USE_DX11;USE_RESOURCE_DEBUGGER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\OpenAutomate\inc;$(SolutionDir)Externals\nvapi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>LUABIND_DYNAMIC_LINK;USE_DX11;WIN32;NDEBUG;_WINDOWS;_USRDLL;XRRENDER_R4_EXPORTS;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
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2 changes: 0 additions & 2 deletions src/plugins/Max/MAX_Export60.vcxproj
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\3dsmax/ver-6.0/include;$(SolutionDir)Externals\3dsmax/ver-6.0/cssdk/include;$(SolutionDir)plugins\shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>DEBUG;WIN32;_WINDOWS;_USRDLL;_EXPORT;_MAX_EXPORT;_MAX_PLUGIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
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<PreprocessorDefinitions>UTILITY_EXPORTS;WIN32;_WINDOWS;_USRDLL;_MAX_EXPORT;_MAX_PLUGIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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4 changes: 0 additions & 4 deletions src/plugins/Max/MAX_Material60.vcxproj
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\3dsmax/ver-6.0/include;$(SolutionDir)Externals\3dsmax/ver-6.0/cssdk/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>DEBUG;WIN32;_WINDOWS;_USRDLL;_MAX_MATERIAL;_MAX_PLUGIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;_MAX_MATERIAL;_MAX_PLUGIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;_MAX_MATERIAL;_MAX_PLUGIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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4 changes: 0 additions & 4 deletions src/plugins/Maya/Maya_Export2008.vcxproj
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\maya/ver-2008/include;../Shared;$(SolutionDir)utils/xrQSlim/src;$(SolutionDir)Externals\MagicSoftware\FreeMagic\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>DEBUG;WIN32;_WINDOWS;NT_PLUGIN;_MAYA_EXPORT;_MAYA_PLUGIN;XRCORE_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;_MAYA_EXPORT;_MAYA_PLUGIN;XRCORE_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;_MAYA_EXPORT;_MAYA_PLUGIN;XRCORE_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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4 changes: 0 additions & 4 deletions src/plugins/Maya/Maya_Export2009.vcxproj
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\maya/ver-2009/include;../Shared;$(SolutionDir)xrEngine;$(SolutionDir)utils/xrQSlim/src/;$(SolutionDir)Externals\MagicSoftware\FreeMagic\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>DEBUG;WIN32;_WINDOWS;NT_PLUGIN;_MAYA_EXPORT;_MAYA_PLUGIN;XRCORE_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;_MAYA_EXPORT;_MAYA_PLUGIN;XRCORE_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;_MAYA_EXPORT;_MAYA_PLUGIN;XRCORE_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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4 changes: 0 additions & 4 deletions src/plugins/Maya/Maya_Material2008.vcxproj
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<AdditionalIncludeDirectories>$(SolutionDir)Externals\maya/ver-2008/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>DEBUG;WIN32;_WINDOWS;NT_PLUGIN;_MAYA_MATERIAL;_MAYA_PLUGIN;XRCORE_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;_MAYA_MATERIAL;_MAYA_PLUGIN;XRCORE_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling />
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;_MAYA_MATERIAL;_MAYA_PLUGIN;XRCORE_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
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