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Paradise Station playtest: Large Cardboard Box visual bug; Sprite "rubber banding" #1620

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Sanuki357 opened this issue Jan 13, 2024 · 1 comment
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Client Involves the OpenDream client good first issue Good for newcomers

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@Sanuki357
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Sanuki357 commented Jan 13, 2024

First time submitting a Issue on GitHub.
In Paradise Station playtest server, Large Cardboard Box has a couple of visual bugs when a spessman enters the cardboard box.
I haven't played on Paradise Station lately, so if this is a known issue on the original Byond server, then I'll take this issue back.

When spessman enters the box, moved around, then exit the box, the spessman will immediately gravitates toward the position where the spessman first entered the box, then remain still at the position. If you try to move the spessman here, the spessman will be brought back to the position where spessman would have been after exit from the box then pressing the movement button. (Video below)

2024-01-13.20-40-22.mov
@wixoaGit
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Did some testing. The "rubber banding" only happens if you entered the box while you were in the middle of moving. This is likely because your glide never finishes, and so it picks back up once you leave the box. The fix for this would probably be to cancel any active glides if an atom's parent changes.

The xenomorph HUD is known and the result of #1581 since everyone has the HUD but it's usually hidden by see_invisible.

@wixoaGit wixoaGit added the Client Involves the OpenDream client label Jan 15, 2024
@wixoaGit wixoaGit changed the title Paradise Station playtest: Large Cardboard Box visual bug; Sprite "rubber banding" and Xenomorph chemical storage HUD Paradise Station playtest: Large Cardboard Box visual bug; Sprite "rubber banding" Jan 15, 2024
@wixoaGit wixoaGit added the good first issue Good for newcomers label Mar 17, 2025
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