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Fix mixed up Waterproof Cyberarm descriptions, less fulgarium
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Nebual committed Aug 26, 2024
1 parent 081b342 commit 3ccb9a4
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Showing 2 changed files with 12 additions and 8 deletions.
8 changes: 4 additions & 4 deletions NT Cybernetics/Localization/English/English.xml
Original file line number Diff line number Diff line change
Expand Up @@ -4,16 +4,16 @@
<!-- ITEMS -->

<entityname.cyberarm>Cyberarm</entityname.cyberarm>
<entitydescription.cyberarm>An arm made of metal and electronics. Doesn't bleed. Use after amputation to install.</entitydescription.cyberarm>
<entitydescription.cyberarm>An arm made of metal and electronics. Faster and doesn't bleed. Use after amputation to install.</entitydescription.cyberarm>

<entityname.cyberleg>Cyberleg</entityname.cyberleg>
<entitydescription.cyberleg>A leg made of metal and electronics. Doesn't bleed. Use after amputation to install.</entitydescription.cyberleg>
<entitydescription.cyberleg>A leg made of metal and electronics. Faster and doesn't bleed. Use after amputation to install.</entitydescription.cyberleg>

<entityname.waterproofcyberarm>Waterproof Cyberarm</entityname.waterproofcyberarm>
<entitydescription.waterproofcyberarm>A waterproofed cyberleg made of metal and electronics. Doesn't bleed. Use after amputation to install.</entitydescription.waterproofcyberarm>
<entitydescription.waterproofcyberarm>A waterproofed cyberarm made of metal and electronics. Faster and doesn't bleed. Use after amputation to install.</entitydescription.waterproofcyberarm>

<entityname.waterproofcyberleg>Waterproof Cyberleg</entityname.waterproofcyberleg>
<entitydescription.waterproofcyberleg>A waterproofed cyberarm made of metal and electronics. Doesn't bleed. Use after amputation to install.</entitydescription.waterproofcyberleg>
<entitydescription.waterproofcyberleg>A waterproofed cyberleg made of metal and electronics. Faster and doesn't bleed. Use after amputation to install.</entitydescription.waterproofcyberleg>

<!-- AFFLICTIONS -->

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12 changes: 8 additions & 4 deletions NT Cybernetics/Xml/items.xml
Original file line number Diff line number Diff line change
Expand Up @@ -48,15 +48,17 @@
<RequiredSkill identifier="mechanical" level="70" />
<RequiredSkill identifier="medical" level="35" />
<RequiredItem identifier="cyberarm" />
<RequiredItem identifier="fulgurium" amount="2" />
<RequiredItem identifier="fulgurium" amount="1" />
<RequiredItem identifier="plastic" amount="3"/>
<RequiredItem identifier="rubber" amount="4" />
</Fabricate>
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="steel" amount="3" />
<Item identifier="fpgacircuit" amount="3" />
<Item identifier="fulgurium" amount="2" />
<Item identifier="rubber" amount="3" />
<Item identifier="plastic" amount="2"/>
<Item identifier="rubber" amount="2"/>
</Deconstruct>
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="10,4,228,47" origin="0.5,0.5" depth="0.6" />
<InventoryIcon texture="%ModDir%/Images//InventoryItemIconAtlas.png" sourcerect="0,0,128,128" origin="0.5,0.5" />
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<RequiredSkill identifier="mechanical" level="70" />
<RequiredSkill identifier="medical" level="35" />
<RequiredItem identifier="cyberleg" />
<RequiredItem identifier="fulgurium" amount="2" />
<RequiredItem identifier="fulgurium" amount="1" />
<RequiredItem identifier="plastic" amount="3" />
<RequiredItem identifier="rubber" amount="4" />
</Fabricate>
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy"/>
<Item identifier="steel" amount="3"/>
<Item identifier="fpgacircuit" amount="3"/>
<Item identifier="fulgurium" amount="2"/>
<Item identifier="rubber" amount="3"/>
<Item identifier="plastic" amount="2"/>
<Item identifier="rubber" amount="2"/>
</Deconstruct>
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="4,64,63,238" origin="0.5,0.5" depth="0.6" />
<InventoryIcon texture="%ModDir%/Images//InventoryItemIconAtlas.png" sourcerect="128,0,128,128" origin="0.5,0.5"/>
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