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Implemented batched SurfaceMesh class that greatly simplifies working with surface meshes #740

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merged 3 commits into from
Jul 11, 2023

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@shumash shumash commented Jul 10, 2023

Implemented batched SurfaceMesh class that greatly simplifies working with surface meshes and attributes like
normals loaded from different mesh representations.

Changes also include:

  • non-backward compatible changes to USD and OBJ readers
  • extensive tutorial for working with meshes
  • much simplified boiler plate code in manu tutorials
  • utility to compute vertex normals
  • Added utility function to center points and simplified code duplicated across tutorials

… with

normals and other attributes loaded from different mesh representations.

Changes also include:
- non-backward compatible changes to USD and OBJ readers
- extensive tutorial for working with meshes
- much simplified boiler plate code in manu tutorials
- utility to compute vertex normals
- Added utility function to center points and simplified code duplicated across tutorials

Signed-off-by: Maria Masha Shugrina <[email protected]>
@shumash shumash requested a review from Caenorst July 10, 2023 21:44
Caenorst added 2 commits July 11, 2023 10:43
Signed-off-by: Clement Fuji Tsang <[email protected]>
Signed-off-by: Clement Fuji Tsang <[email protected]>
@Caenorst Caenorst merged commit ea70a80 into NVIDIAGameWorks:master Jul 11, 2023
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2 participants