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[EPIC] Thrust large input support #49
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jrhemstad
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Determine and finalize design for large input support in Thrust
Thrust large input support
Apr 21, 2023
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e-kayrakli
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Nov 6, 2023
Addresses Step 1 in #23324 Resolves Cray/chapel-private#5513 This PR adds several `gpu*Reduce` functions to perform whole-array reductions for arrays that are allocated in GPU memory. The functions added cover Chapel's default reductions and they are named: - `gpuSumReduce` - `gpuMinReduce` - `gpuMaxReduce` - `gpuMinLocReduce` - `gpuMaxLocReduce` ### NVIDIA implementation This is done by wrapping CUB: https://nvlabs.github.io/cub/. CUB is a C++ header-only template library. We wrap it with some macro magic in the runtime. This currently increases runtime build time by quite a bit. We might consider wrapping the functions from the library in non-inline helpers that can help a bit. ### AMD implementation AMD has hipCUB: https://rocm.docs.amd.com/projects/hipCUB/en/latest/ and a slightly lower-level, AMD-only rocPRIM: https://rocm.docs.amd.com/projects/rocPRIM/en/latest/. I couldn't get either to work. I can't run a simple HIP reproducer based off of one of their tests. I might be doing something wrong in compilation, but what I am getting is a segfault in the launched kernel (or `hipLaunchKernel`). I filed ROCm/hipCUB#304, but haven't received a response quick enough to address in this PR. This is really unfortunate, but maybe we'll have a better/native reduction support soon and we can cover AMD there, too. ### Implementation details: - `chpl_gpu_X_reduce_Y` functions are added to the main runtime interface via macros. Here, X is the reduction kind, Y is the data type. This one prints debugging output, finds the stream to run the reduction on and calls its `impl` cousin. - `chpl_gpu_impl_X_reduce_Y` are added to the implementation layer in a similar fashion. - These functions are added to `gpu/Z/gpu-Z-reduce.cc` in the runtime where Z is either `nvidia` or `amd` - AMD versions are mostly "implemented" the way I think they should work, but because of the segfaults that I was getting, they are in the `else` branch of an `#if 1` at the moment. - The module code has a private `doGpuReduce` that calls the appropriate runtime function for any reduction type. This function has some similarities to how atomics are implemented. Unfortunately the interfaces are different enough that I can't come up with a good way to refactor some of the helpers. All the reduction helpers are nested in `doGpuReduce` to avoid confusion. - To workaround a CUB limitation that prevents reducing arrays whose size is close to `max(int(32))`, the implementation runs the underlying CUB implementation with at most 2B elements at a time and stitches the result on the host, if it ends up calling the implementation multiple times. The underlying issue is captured in: - https://github.com/NVIDIA/thrust/issues/1271 - NVIDIA/cccl#49 ### Future work: - Keep an eye on the AMD bug report - Implement a fall back when we're ready to run an in-house reduction if the bug remains unresolved. [Reviewed by @stonea] ### Test Status - [x] nvidia - [x] amd - [x] flat `make check`
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As a higher-level interface, Thrust should provide behavior that is safe by default. This means every Thrust algorithm should work with large inputs with no user intervention required.
This will likely involve querying the extent of the input range and dynamically dispatching to a code path that uses a 4B or 8B offset type.
The dynamic dispatch will require always instantiating at least two code paths for a 4B and 8B offset type. This will increase compile time, and therefore we should provide users with a means to explicitly choose an offset type.
We should consider enabling users to configure the offset type at a global scope (e.g., through a preprocessor definition) as well as at a per-algorithm scope. For per-algorithm specification, a likely solution is to allow controlling the offset type via the execution policy, e.g., by adding a
offset_type
member type definition.Existing Thrust issues:
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