Skip to content

Commit

Permalink
Put back pitch angle negation in CL_AddPlayerBeams().
Browse files Browse the repository at this point in the history
It was there in original code and was somehow lost. Likely it doesn't
matter, that code is awful anyway.
  • Loading branch information
skullernet authored and res2k committed Feb 4, 2024
1 parent eb8eec8 commit 9077df0
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/client/tent.c
Original file line number Diff line number Diff line change
Expand Up @@ -739,7 +739,7 @@ static void CL_AddPlayerBeams(void)
if (!VectorEmpty(b->offset)) {
vec3_t tmp, f, r, u;

tmp[0] = angles[0];
tmp[0] = -angles[0];
tmp[1] = angles[1] + 180.0f;
tmp[2] = 0;
AngleVectors(tmp, f, r, u);
Expand Down

0 comments on commit 9077df0

Please sign in to comment.