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Added change log entries for version 1.4.1.
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apanteleev committed Jan 26, 2021
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# Quake II RTX Change Log

## 1.4.1

**Fixed issues:**

* Fixed a crash on launch when there is no "newgame" command, for example, when someone overrides the default.cfg file.
* Fixed crashes or corruptions on AMD GPUs by increasing the size of the AS build scratch buffer and using correct scratch buffer alignment: https://github.com/NVIDIA/Q2RTX/issues/99
* Fixed some potential memory leaks as noted in https://github.com/NVIDIA/Q2RTX/pull/84
* Fixed the bloom output jittering when DRS is used.
* Fixed the game not launching on pre-r460 NVIDIA GPU drivers: https://github.com/NVIDIA/Q2RTX/issues/100
* Fixed the non-TAAU upscaling when DRS is enabled and its maximum scale is set to lower than 100%: https://github.com/NVIDIA/Q2RTX/issues/96
* Fixed the render corruption when running the game on GPUs with 6 GB of memory at 4K resolution: https://github.com/NVIDIA/Q2RTX/issues/98
* Fixed the SBT size for hit and miss shaders, preventing potential issues with future drivers that might rely on that information.

**Denoiser Improvements:**

* Reduced the noise on first person weapons.

**Misc Improvements:**

* Added a driver version check for AMD GPUs to make sure that at least version 21.1.1 is used.
* Added an option to build `glslangValidator` as a submodule.


## 1.4.0

**New Features:**
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