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//////////////////////////////////////////////////////////////////////////////// | ||
// BSD 3-Clause License | ||
// | ||
// Copyright (c) 2021, NVIDIA Corporation | ||
// All rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions are met: | ||
// | ||
// 1. Redistributions of source code must retain the above copyright notice, this | ||
// list of conditions and the following disclaimer. | ||
// | ||
// 2. Redistributions in binary form must reproduce the above copyright notice, | ||
// this list of conditions and the following disclaimer in the documentation | ||
// and/or other materials provided with the distribution. | ||
// | ||
// 3. Neither the name of the copyright holder nor the names of its | ||
// contributors may be used to endorse or promote products derived from | ||
// this software without specific prior written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
///////////////////////////////////////////////////////////////////////////////// | ||
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#pragma once | ||
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#include "matx/generators/generator1d.h" | ||
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namespace matx | ||
{ | ||
namespace detail { | ||
template <class T> class FFTFreqOp { | ||
private: | ||
index_t n_; | ||
float d_; | ||
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public: | ||
using scalar_type = T; | ||
using matxop = bool; | ||
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__MATX_INLINE__ std::string str() const { return "fftfreq"; } | ||
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inline FFTFreqOp(index_t n, float d = 1.0) | ||
{ | ||
n_ = n; | ||
d_ = d; | ||
} | ||
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__MATX_DEVICE__ __MATX_HOST__ __MATX_INLINE__ T operator()(index_t idx) const { | ||
index_t offset = idx >= (n_+1)/2 ? -n_ : 0; | ||
return static_cast<T>(idx + offset) / (d_*(T)n_); | ||
} | ||
}; | ||
} | ||
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/** | ||
* @brief Return FFT sample frequencies | ||
* | ||
* Returns the bin centers in cycles/unit of the sampling frequency known by the user. | ||
* | ||
* @tparam T Type of output | ||
* @param n Number of elements | ||
* @param d Sample spacing (defaults to 1.0) | ||
* @return Operator with sampling frequencies | ||
*/ | ||
template <typename T = float> | ||
inline auto fftfreq(index_t n, float d = 1.0) | ||
{ | ||
detail::FFTFreqOp<T> l(n, d); | ||
std::array<index_t, 1> s{n}; | ||
return detail::matxGenerator1D_t<detail::FFTFreqOp<T>, 0, decltype(s)>(std::move(s), l); | ||
} | ||
} // end namespace matx |
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