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DOG-SLAM: Dynamic Object-level SLAM via Tightly Coupling 3D Gaussian Splatting

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DOG-SLAM: Dynamic Object-level SLAM via Tightly Coupling 3D Gaussian Splatting

Abstract

Recent advancements in 3D Gaussian Splatting (3DGS) have significantly improved the mapping quality and computational efficiency of visual Simultaneous Localization and Mapping (SLAM).

We propose DOG-SLAM, a novel framework that integrates 3DGS into its core pipeline, enabling accurate camera pose tracking, object-level interaction, and high-fidelity scene reconstruction in dynamic environments. Firstly, a local hybrid map optimization tightly couples and integrates Gaussian and landmark constraints to jointly refine camera poses, enabling precise alignment of tracking and mapping through unified parameter adjustments. Secondly, a consistent object-level semantic fusion module embeds category labels into 3D Gaussians, grouping them via semantic consistency and optimizing distributions through cross-view losses to support scene manipulation. Finally, a multi-stage dynamic object filtering pipeline integrates segmentation and visibility-aware pruning, ensuring robust static map construction in dynamic scenes.

Extensive experiments on the TUM and BONN datasets demonstrate that DOG-SLAM reduces the absolute trajectory error by 85.99% compared to state-of-the-art 3DGS-based SLAM, while achieving a PSNR of 25.73 dB in dynamic scenes. Additionally, the object-level semantic maps of the system further enable advanced applications, representing a significant step toward robust SLAM in dynamic environments.


Pipeline Overview

The DGS-SLAM pipeline incorporates Gaussian Splatting, robust filtering, keyframe management, and loop-aware optimization. Below is a visual representation of the process:

overview


Under Review

This work is currently under review, and the code will be released soon. Stay tuned for updates!

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DOG-SLAM: Dynamic Object-level SLAM via Tightly Coupling 3D Gaussian Splatting

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