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Community server hosting
Julgers edited this page Aug 16, 2023
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Rent from one of selected game server hosting companies. Those servers will grant you admin panel, you will have progression, but you won't have access to server files..
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Host your own.
- You will have to sign some sort of agreement - EULA from us that you agree to not misuse the whitelisted IPs for server browser.
- You will be allowed to mod the servers - use this API.
- You won't have progression from official stats of the players, you can make it;
- A) Your players enters server with their official stats but they won't able to progress it.
- B) Connect your backend preferable anything you want (We will create the API for you to connect what ever you want, a database, use disk, use memory as database or Web Requests etc) and you will be responsible of storing/retrieving stats of your players. See the database with stats example.
- Max 3.5GB - 4GB memory. (127vs127 64vs64 32vs32 16vs16 8vs8) - It's fixed
- 2 GB disk space - It's fixed
- Windows OS (Sadly Linux is not well supported but you can use KVM VM)
- 2 threads - 3.6Ghz peak
- 120Mbit/s peak (middle of round, everyone is at one place, vehicles, voice chat etc all)
Estimated monthly usage is ~25TB
- 1.5 threads - 3.4Ghz peak-3.6Ghz peak (extreme cases)
- 40-50Mbit/s peak (middle of round, everyone is at one place, vehicles, voice chat etc all)
Estimated monthly usage is unknown(haven't tested enough)
- 1-1.5 thread - 3.2Ghz
- 10-20Mbit/s peak (middle of round, everyone is at one place, vehicles, voice chat etc all)
Estimated monthly usage is unknown(haven't tested enough)
The bandwidth and CPU usage (frequency) is increasing exponentially as player count increases.