Add thread locking to the UWP gamepads dictionary #7655
Merged
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This pull request is to fix a potential thread issue that may occur when a gamepad is disconnected.
WGI.Gamepad.GamepadAdded and WGI.Gamepad.GamepadRemoved are adding and removing gamepads from a different thread to the game tick where PlatformGetState is likely to be called. If the timing was right a disconnected gamepad could be removed from the dictionary while also accessing it for GetState/GetCapabilities.
This can be prevented by adding a lock statement around each use of the gamepads dictionary.