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Converted into the weird vstemplate syntax
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Mixone-FinallyHere committed May 17, 2021
1 parent e59fc5a commit a321082
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Showing 2 changed files with 8 additions and 7 deletions.
11 changes: 6 additions & 5 deletions ValheimModTemplate/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
@@ -1,15 +1,16 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using $safeprojectname$;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ValheimModTemplate")]
[assembly: AssemblyTitle("$safeprojectname$")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ValheimModTemplate")]
[assembly: AssemblyProduct("$safeprojectname$")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
Expand All @@ -20,7 +21,7 @@
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8d23e69f-aa5c-47a4-9dd9-69b358c2d879")]
[assembly: Guid("$guid1$")]

// Version information for an assembly consists of the following four values:
//
Expand All @@ -32,5 +33,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyVersion(ValheimModTemplate.version)]
[assembly: AssemblyFileVersion(ValheimModTemplate.version)]
4 changes: 2 additions & 2 deletions ValheimModTemplate/ValheimModTemplate.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
using HarmonyLib;
using UnityEngine;

namespace ValheimModTemplate
namespace $safeprojectname$
{
[BepInPlugin(ID, title, version)]
public class ValheimModTemplate : BaseUnityPlugin
Expand All @@ -22,7 +22,7 @@ public void Awake()
harmony.PatchAll();
harmonyLog = Logger;

harmonyLog.LogDebug("ValheimModTemplate loaded.");
harmonyLog.LogDebug("$safeprojectname$ loaded.");
}
}

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