-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
114 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,114 @@ | ||
// License: MPL-2.0 | ||
// This Source Code is subject to the terms of the Mozilla Public License, v2.0, | ||
// If a copy of the MPL was not distributed with this file, | ||
// Then you can obtain one at https://mozilla.org/MPL/2.0/ | ||
(function(Scratch) { | ||
if (!Scratch.extensions.unsandboxed) { | ||
throw new Error("EvalPlus must be unsandboxed"); | ||
} | ||
|
||
const vm = Scratch.vm, | ||
runtime = vm.runtime; | ||
|
||
class TriangleRenderer { | ||
|
||
getInfo() { | ||
return { | ||
id: 'TriangleRenderer', | ||
name: 'Triangle Drawer', | ||
color1: '#046973', | ||
blocks: [{ | ||
opcode: 'triangle', | ||
blockType: Scratch.BlockType.COMMAND, | ||
text: 'draw triangle ([p0],[p1]) ([p2],[p3]) ([p4],[p5]) thickness: [p6]', | ||
arguments: { | ||
p0: { | ||
type: Scratch.ArgumentType.NUMBER, | ||
defaultValue: '0' | ||
}, | ||
p1: { | ||
type: Scratch.ArgumentType.NUMBER, | ||
defaultValue: '0' | ||
}, | ||
p2: { | ||
type: Scratch.ArgumentType.NUMBER, | ||
defaultValue: '0' | ||
}, | ||
p3: { | ||
type: Scratch.ArgumentType.NUMBER, | ||
defaultValue: '0' | ||
}, | ||
p4: { | ||
type: Scratch.ArgumentType.NUMBER, | ||
defaultValue: '0' | ||
}, | ||
p5: { | ||
type: Scratch.ArgumentType.NUMBER, | ||
defaultValue: '0' | ||
}, | ||
p6: { | ||
type: Scratch.ArgumentType.NUMBER, | ||
defaultValue: '0' | ||
}, | ||
}, | ||
}, ] | ||
}; | ||
} | ||
|
||
triangle({p0,p1,p2,p3,p4,p5,p6}) { | ||
const target = vm.editingTarget | ||
let tri2 = Math.sqrt(Math.pow(+p2 - +p4) + Math.pow(+p3 - +p5)); | ||
let tri3 = Math.sqrt(Math.pow(+p0 - +p4) + Math.pow(+p1 - +p5)); | ||
let tri4 = Math.sqrt(Math.pow(+p0 - +p2) + Math.pow(+p1 - +p3)); | ||
let tri5; | ||
let tri6; | ||
let tri7; | ||
let tri8; | ||
let tri1 = (tri2 + tri3 + tri4) / 2; | ||
let tri0 = 2 * Math.sqrt(((tri1 - tri2) * (tri1 - tri3) * (tri1 - tri4)) / tri1); | ||
tri1 = (tri1 || 0) + (tri1 || 0); | ||
target.setXY((((tri2 * +p0) + (tri3 * +p2) + (tri4 * +p4)) / tri1), (((tri2 * +p1) + (tri3 * +p3) + (tri4 * +p5)) / tri1)); | ||
runtime.ext_pen._setPenSizeTo(tri0, target); | ||
runtime.ext_pen._penDown(target); | ||
if (!(tri0 <= 0)) { | ||
if (tri3 < tri2 || tri4, tri2) { | ||
if (tri4 < tri3) { | ||
tri1 = target.x - +p4; | ||
tri2 = target.y - +p5; | ||
} else { | ||
tri1 = target.x - +p2; | ||
tri2 = target.y - +p3; | ||
} | ||
} else { | ||
tri1 = target.x - +p0; | ||
tri2 = target.y - +p1; | ||
} | ||
tri1 = (Math.sqrt(Math.pow(+tri1) + Math.pow(+tri2))) / (+tri0 / 2); | ||
tri8 = ((tri1 * +p6) / (tri1 - 1)) + 0.25; | ||
tri1 = 0.5 - (0.5 / tri1); | ||
tri2 = (target.x - +p0) / +tri0; | ||
tri3 = (target.y - +p1) / +tri0; | ||
tri4 = (target.x - +p2) / +tri0; | ||
tri5 = (target.y - +p3) / +tri0; | ||
tri6 = (target.x - +p4) / +tri0; | ||
tri7 = (target.y - +p5) / +tri0; | ||
while (!(tri0 < tri8)) { | ||
tri0 = +tri1 * +tri0; | ||
runtime.ext_pen._setPenSizeTo(tri0 + 0.5, target); | ||
target.setXY(+p0 + (tri0 * +tri2), +p1 + (tri0 * +tri3)); | ||
target.setXY(+p2 + (tri0 * +tri4), +p3 + (tri0 * +tri5)); | ||
target.setXY(+p4 + (tri0 * +tri6), +p5 + (tri0 * +tri7)); | ||
target.setXY(+p0 + (tri0 * +tri2), +p1 + (tri0 * +tri3)); | ||
} | ||
} | ||
runtime.ext_pen._setPenSizeTo(+p6, target); | ||
target.setXY(+p0, +p1); | ||
target.setXY(+p2, +p3); | ||
target.setXY(+p4, +p5); | ||
target.setXY(+p0, +p1); | ||
runtime.ext_pen._penUp(target); | ||
} | ||
} | ||
|
||
Scratch.extensions.register(new TriangleRenderer()); | ||
})(Scratch); |