Minos Damage Numbers for Godot
Damage numbers UI similar to what is seen in roguelikes using object pooling for the Godot Engine.
NOTE: This is for Godot 4 only, and this repo is for GDScript, C# version coming soon!
- Easily add support for showing off damage numbers
- Change color of text based on the type of damage
- Uses object pooling for better efficiency!
- Supports both 2D and 3D!
Copy the minos_damage_numbers
directory into your res://addons/directory
. Then make sure to enable the plugin in Project Settings -> Plugins
. For C# projects make sure to remember to build! The autoloads should automatically appear, but in case they don't make sure to add them by calling them MinosDamageNumbers2D
and MinosDamageNumbers3D
.
Minos Damage Numbers for Godot is made by Minoqi.
Licensed under the MIT license, see LICENSE
for more information.